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Dungeons&Dragons3.5 185 名前:D D3.5日本語版 :2006/11/15(水) 00 56 28 ID JRIsQMPS0 全基本クラス入場!! 森の民は生きていた!! 更なる訓練を積み動物の相棒が甦った!!! 化身!! ドルイドだァ――――!!! 魔法戦士クラスはすでに我々が完成している!! ダスクブレードだァ――――!!! 組み付きしだい殴りまくってやる!! 鎧なし前衛代表 モンクだァッ!!! 竜の力なら我々の能力がものを言う!! 竜のオーラ ドラゴンブレス ドラゴン・シャーマン!!! 真の器用貧乏を知らしめたい!! 吟遊詩人 バードだァ!!! 超能力は6階級制覇だが後衛職なら全階級オレのものだ!! サイオニクスのスペシャリスト サイオンだ!!! 打撃対策は完璧だ!! グレイホーク騎士道 ナイト!!!! 全冒険者のベスト・キュアは私の中にある!! グレイホークの神様に祈ったッ クレリック!!! ヒットポイントなら絶対に敗けん!! 激怒してのケンカ見せたる 特攻隊長 バーバリアンだ!!! マジック・ミサイル(ひとつおぼえ)ならこいつが怖い!! 戦場のピュア・マジック ウォーメイジだ!!! オリエンタルアドベンチャーから刀の使い手が上陸だ!! 武士道 サムライ!!! キュアの連発がしたいから領域(特典)を捨てたのだ!! 準備なしの信仰呪文を見せてやる!!フェイヴァード・ソウル!!! 偵察の土産に情報とはよく言ったもの!! 密偵の報告が今 実戦でバクハツする!! 諜報員 スカウト先生だ―――!!! 悪を討つ一撃こそが神の力の代名詞だ!! まさかこのクラスがきてくれるとはッッ パラディン!!! 闘いたいからここまできたッ 貢献度一切不明!!!! 戦士大全のライト(軽量)ファイター スワッシュ・バックラーだ!!! オレたちは超能力最強ではない中衛職で最強なのだ!! 御存知荒ぶる力 ワイルダー!!! 治癒の本場は今やオリエンタルにある!! オレを驚かせる奴はいないのか!! シュゲンジャだ!!! デカカァァァァァいッ説明不要!! エキスパンション!!! 巨大サイズ!!! サイキック・ウォリアーだ!!! 呪文は盗んで使ってナンボのモン!!! 超実戦秘術!! 変則術士からスペルシーフの登場だ!!! 呪文書はオレのもの 邪魔するやつは思いきりテレポートし思いきりメイルシュトローム!! 秘術呪文使い統一王者 ウィザード いろいろ試しに呪文を選んだッ!! ドルイド系エレメンタルチャンプ スピリット・シャーマン!!! 呪いに更なる磨きをかけ ”妖術戦士”ヘクスブレードが帰ってきたァ!!! 今の自分に姿はないッッ!! シュート・ストライカー ニンジャ!!! オリエンタル四千年の秘術が今ベールを脱ぐ!! 東方から ウーイァンだ!!! ファンの前でならオレはいつでも全盛期だ!! うなる怪光線 ウォーロック 混沌属性で登場だ!!! 罠探しの仕事はどーしたッ 術者のレベル 未だ減らずッ!! スキルもスペルも思いのまま!! ビガイラーだ!!! 特に理由はないッ 魅力が高いのは当たりまえ!! コボルドの適正クラスなのはないしょだ!!! 竜の末裔! ソーサラーがきてくれた―――!!! 迷宮で磨いた実戦探索!! 装置無力化はデンジャラス・ロール ローグだ!!! 実戦だったらこのクラスは外したい!! 超A級弱体化職 ソウルナイフだ!!! 超一流野伏の超一流の野外活動だ!! 生で拝んでオドロキやがれッ 森林荒野の仕事人!! レンジャー!!! パーティー戦術はこの男が完成させた!! ミニチュア・ハンドブックの切り札!! マーシャルだ!!! 若き戦士が帰ってきたッ どこへ行っていたンだッ HFOッッ 俺達は君をあきらめていたッッッファイターの登場だ――――――――ッ 加えて死者発生に備え超豪華なNPCクラスを5名御用意致しました! 町の力自慢 ウォリアー!! 技能職 アデプト!! 特権階級 アリストクラート!! 神秘の守り手!アデプト! ……ッッ どーやらもう一名は子豚を抱えている様ですが、引きはがし次第ッ皆様にご紹介致しますッッ 関連レス 189 名前:水先案名無い人 :2006/11/15(水) 03 56 27 ID Ys8zB/Un0 ファイターがどこで出てくるかドキドキしたw コメント 名前
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ここを編集 ダウンロード 最新バージョン ダウンロード v0.16.4 レベルキャップ 28 https //www.dropbox.com/scl/fi/56uzw0p9772tfvjc84f20/CursedDungeon_v0.16.4.zip?rlkey=lq45cy9b2mrk48fqbscx34wpq&st=1mcqtkpw&dl=1 初めてプレーされる方 ファイルをダウンロードして、zipファイルを解凍してください。 CursedDungeon.exeを実行すれば、ゲームが開始します。 Windowsの警告表示が出た場合 詳細情報をクリックして、実行ボタンを押してください。 バージョンアップ方法 ファイルをダウンロードして、zipファイルを解凍してください。 古いバージョンから、以下のファイルをコピーしてください。 Config.dat savedataフォルダのセーブデータ Data\Faceフォルダの顔画像 古いフォルダに、新しいzipファイルを上書き解凍しても構いません。 (念のため、savedataフォルダのファイルとData\Faceフォルダのファイルのバックアップをお願いします) ゲームの削除方法 CursedDungeonフォルダを削除してください。 古いバージョン ダウンロード v0.16.3 レベルキャップ 28 https //www.dropbox.com/scl/fi/3rbavnbs4zlthjg8okcko/CursedDungeon_v0.16.3.zip?rlkey=lrwfial7259tzctj7ii7kxe50&st=x0lxcer2&dl=1 リリース内容 ver0.16.4(2024/5/1) ver0.16.3(2024/4/22) ver0.16.2(2024/4/21) ver0.16.1(2024/4/12) ver0.15.5(2024/4/2) ver0.15.4(2024/2/25) ver0.15.3(2024/2/23) ver0.15.2(2024/2/9) ver0.15.1(2024/2/3) ver0.14.4(2023/12/24) ver0.14.2(2023/12/4) ver0.14.1(2023/12/3) ver0.13.13(2023/11/19) ver0.13.12(2023/11/9) ver0.13.11(2023/11/4) ver0.13.10(2023/10/22) ver0.13.9(2023/9/17) ver0.13.8(2023/9/2) ver0.13.7(2023/9/1) ver0.13.6(2023/8/31) ver0.13.5(2023/8/27) ver0.13.4(2023/8/11) ver0.13.3(2023/8/1) ver0.13.2(2023/7/30) ver0.13.1(2023/7/29) ver0.12.3(2022/12/18) ver0.12.2(2022/12/12) ver0.12.1(2022/12/10) ver0.11.10(2022/11/26) ver0.11.8(2022/11/19) ver0.11.8(2022/11/17) ver0.11.7(2022/11/14) ver0.11.6(2022/11/7) ver0.11.5(2022/11/6) ver0.11.4(2022/10/26) ver0.11.3(2022/10/16) ver0.11.2(2022/10/1) ver0.11.1(2022/9/23) ver0.10.2(2022/7/24) ver0.10.1(2022/7/17) ver0.9.7(2022/5/4) ver0.9.6(2022/4/21) ver0.9.5(2022/4/17) ver0.9.4(2022/4/8) ver0.9.3(2022/3/6) ver0.9.2(2022/3/1) ver0.9.1(2022/2/19) ver0.8.9(2022/2/12) ver0.8.8(2022/2/6) ver0.8.7(2022/1/30) ver0.8.6(2022/1/29) ver0.8.5(2022/1/22) ver0.8.4(2022/1/16) ver0.8.3(2022/1/15) ver0.8.2(2022/1/10) ver0.8.1(2022/1/8) ver0.8.0(2022/1/3) ver0.7.0.5(2021/12/31) ver0.7.0.4(2021/12/26) ver0.7.0.3(2021/12/20) 遊び方 マニュアルを見てください → リンク 特殊なキー F11 : フルスクリーン切り替え Alt+F4 : ゲーム終了(ウインドウ右上の[×]ボタンでも終了します) ※ゲームを終了した時点で、ゲームはセーブされます PrintScreen : スクリーンショット (exeファイルがある場所に、画像ファイルが作成されます) Read Me 必要なライブラリ Microsoft .NET Framework 4.7.2 DirectX12 起動方法 zipファイルを解凍し、exeファイルをダブルクリックで起動します。 Copyright Copyright(C) suxgames 2011-2021 免責事項 著作権は「Copyright表示」に記載のものを除き、すべてsuxgames(以下「本作者」)に帰属します。 当サイトのソフトウェアを利用したことによるいかなる損害について、本作者は一切の責任を負いません。 ここで公開しているソフトは作成中のものです。機能実装、バグ対応などは優先順位に従って対応しますので、個々の対応期限は未定です。
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RIFT 1.3 - WAVES OF MADNESS - 6/22/11 1.3 KNOWN ISSUES Guild Banks are not yet available thanks to an excellent find by our PTS testers. We will update you on their status later today. Iron Pine Peak daily quests are not properly awarding Plaques of the Mountaineer - a hotfix for this is underway. FEATURED The opening of Hammerknell draws near; the forces of Water and Death stand to unleash their power on Telara while the Ascended rush to contain Akylios and his cult. Character Transfers are now open - see below for details on moving your character or guild! Quantum Sight and Omen Sight now allow Ascended to see all new Artifacts for all new collections! A variety of new costume armor can be found in Iron Pine Peaks, Stillmoor, and Shimmersand. CHARACTER TRANSFERS Character transfers are free and a character can be moved once every 7 days. To be eligible for a transfer, your character must meet the following requirements Level 15+ [does not apply to characters on designated Trial Shards] If under level 40, the maximum Platinum that you can transfer with is capped at 3 Plat per character level. Your account cannot be Coin Locked You cannot have mail left in your mailbox, or auctions left on the auction house/pending bids. Initiate a Character Transfer from the Character Select screen. Not all shards or factions will be open for transfer at a given time; this will change based on population balance. If your name is not available on the desired shard, you will be prompted for a rename prior to moving. Once you accept the transfer, it will take several seconds to complete. For information on transferring your guild [as a guild leader], or joining your guild after it has moved, see below under GUILD TRANSFERS. GUILD TRANSFERS Guild leaders will be able to choose whether or not to move their guild with them to a selected shard after satisfying all of the above transfer process requirements. The Guild Bank must be empty for a guild to be eligible for transfer. If you are a member of a guild that has moved shards, you will be informed the next time you log in, and the same information will be available on the guild window until you transfer or join another guild. If you choose to transfer shards with your guild, the destination shard and faction will always be available to you, even if it is closed to non-guild transfer characters. You will need to meet all of the above individual character transfer requirements. Once your individual transfer is complete, you will be automatically joined with your guild on your new shard. GUILD BANKS Details on Guild Banks will be available once these are activated. GENERAL The Spoils of War comes to a close, and the daily quests and currency no longer drop after the release of Waves of Madness (1.3). Added a wide variety of new artifacts that can only be found by those Ascended that possess Quantum Sight or Omen Sight. New rewards and titles come along with them! The Icewatch Quartermaster in Iron Pine Peaks has a new set of costume armor for sale! The Quartermaster for the Order of Mathos in Stillmoor now offers new costume recipes for Armorsmiths! Collect a set of Refurbished Mathosian armor! These recipes require Tarnished Mathosian armor pieces, which drop from Undead and Endless Court mobs throughout the zone. Fixed expiration issues with temporary runes - they should now behave as expected. Multiple incoming quest-sharing offers will now be properly queued. Fixed a few artifact locations that had fallen victim to being stuck in invisible walls or beneath ice. Starting armor pieces will no longer allow you to try to dye portions of it that cannot be dyed, and cheat you out of a dye item. Fixed a bug preventing you from moving armor directly from your bank into a Wardrobe slot. Lava and Tar no longer have an effect on dead characters. Fixed a number of bugs where runes and other item effects were not being correctly removed when the enhanced item was un-equipped. Item tooltips for artifacts now list if you ve already collected the item if you are viewing the tooltip outside of your completed/in-progress collections window. RIFTS AND INVASIONS With the passing of the Spoils of War prelude, coin rewards for zone wide events have returned to previous levels. All zone events now use the blue shield icon on the map to indicate wardstones that must be defended. Expert Rifts will now be labeled as such on the map when opened. Rift lures and husks now have unique and improved icons. Raid Rift Growth of the Aelfwar Fixed some of Earl Aelorwin s abilities and their interaction with spell reflections. Raid Rift The Golden King The fourth stage will no longer completely reset if a single NPC within it resets aggro. The Scarwood Reach zone event, Double Danger, now correctly shows only 3 locations to defend. The Shimmersand zone event, Scourge of the Sands, had some issues fixed where otherwise eligible players would not get credit for the final event boss. The Stillmoor Rift, Endangered Souls, has more buffer time between timed stages so they progress properly if a stage is completed in the last few seconds. The Damned Spirit NPCs found in some Rift events will no longer hide beneath the ground. Raid Rift dropped items, dropped essences, and merchant-bought essences have been upgraded! Added purchasable Planarite in exchange for epic Rift currency on Rare Planar Goods merchants. Raid Rift loot chests now despawn after 20 minutes instead of sticking around indefinitely. A number of changes have been made to the rewards for Expert Rifts Every member of the group opening the Rift will receive 4 Crystal Sourcestones if they are able to seal the rift. Completing a daily quest for an Expert Rift now awards 6 Crystal Sourcestones. Everyone participating in the Rift has an increased chance to receive Crystal Sourcestone as Rift loot. Due to this, general participants will no longer receive random Rift loot. Essences obtained from Expert Rifts (dropped and store-bought) have been upgraded. Ancient Sourceshards have been converted into Crystal Sourcestones. Bosses and events that used to drop Ancient Sourceshards now drop Crystal Sourcestones, and items that used Ancient Sourceshards for purchase currency now use the Crystal Sourcestones as well. Existing Ancient Sourceshards will be converted automatically. Prices of lesser essences purchased with Crystal Sourcestone have been increased due to the higher drop rates. Additionally, Raid Rifts have their rewards updated as well Raid Rift essences have been improved in power. Raid Rifts now always award one Inscribed Sourcestone to every member of the opening group. Raid Rift daily quests now award 6 Inscribed Sourcestone. Ancient Sourcestones no longer drop, and have been replaced with Inscribed Sourcestones. Existing Ancient Sourcestones will be converted automatically. All items previously purchased with Ancient Sourcestone are now bought with Inscribed Sourcestone. Lesser essences that can be purchased now cost 20 Inscribed Sourcestone. LOOKING FOR GROUP The random dungeon cash reward now scales with your character level. Players entering a dungeon instance via LFG will be unable to use the LFG system again for 10 minutes, or until the group defeats the first boss in the instance. The first player to quit an LFG group before the instance is completed won t be able to use LFG again for 30 minutes, although it will take pity on groups that have had repeat wipes. The Enter/Leave Dungeon option now only works when none of the dungeon party members are in combat. The Group Formed popup now displays what kind of group you re forming - Rift, Dungeon, Quest, etc. High-level players can use the Specific Dungeon tab to queue for low-level dungeons if they want to assist some lower level players through the instance. When leaders queue their group for LFG, each member gets a popup confirmation window for which roles they want to fulfill. LFG party leaders who lose a player and miss the initial replacement popup can now open the LFG interface to request another member. GUILDS Due to changes in Guild Perks, all non-combat Guild Perk points have been reset. The ability for guilds to reset their own Guild Perk points for a fee is under development. New guild perk Tithe Gains additional money from NPC kills that is added to the guild bank reserves. An additional chat message is sent when a guild perk gives you bonus currency. Stealth is no longer cancelled when a guild trains the Rift Extraction perk. Guild Quest Defiant The Enemies of Telara Quest can now be updated in Expert Iron Tombs. ASCENDED POWERS Characters can now purchase the Planar Lure Ascended Power if they missed the quest that grants it. Made it so you can t waste Planarite buying the same Ascended Power multiple times. The tooltip on all Ascended Powers in the merchant window now explains that it grants the ability permanently. CULT SAGA The Life and Death epic quests that require group updates are now flagged as such, and are eligible for group matchmaking with the LFG tool! Saga of the Endless Powers of Life and Air The Glade Orb once again drops for all members of a group. Gnarladon, Cinderon, y u no spawn! You can now purchase lures for Gnarladon and Cinderon at the Sanctum Rift merchants. The Saga of the Endless A Family Affair Some tweaks to make the quest update more reliable after scanning Marsinie. A Snake in Sanctum Katia s monologue now only shows up if you need to summon Cealhaidh. The Icewatch Now only requires Icewatch faction of Honored. COMBAT Mana Regeneration Updated the calculation of mana regeneration to include diminishing returns. This should only be noticeable at higher levels and gear quality. Constant jumping will not cause melee attackers to be out of range for attack. NPCs now have a higher aggro threshold required to make them switch targets within melee range. Stealth Fixed a bug with toggling melee auto-attack would cause stealth to break. Fixed a bug causing the Class Mechanic UI to display effects from other players instead of just your own (ex Stormcaller, Necromancer). Fixed some effects on pets to be lost when teleporting. Fixed an issue causing abilities to fail to work properly against players that had just been stunned while jumping. Fixed a bug causing some pet abilities to be inappropriately displayed as autocast-enabled after training a new rank of a pet. Some procced effects could then cause other procs to go off - these have been cleaned up in general and should no longer occur. NPC Beastmasters should no longer put the Fierce Strike debuff on their target. ZONES FREEMARCH I Heard a Storm was Coming The Abyssal Marker can now be used by all members of a party. Kelari Refuge Meeps, Kosmo... stop being spammers. Most of the shard would have ignored you by now if they could. GLOAMWOOD March of the Guardians, other quests Escorting Guardian soldiers through Silkweb Pass should be a bit less frustrating now. Moon Blossoms are blossoming once again. Go pick some flowers! IRON PINE PEAK Neutral NPC hubs in Iron Pine Peak now all have Healers available. Level 50 Deadwater Frostkeepers no longer hang out around Dayblind Hollows when they aren t actively engaged for the quest that spawns them. Breeder Branek the Yarnosaur breeder in front of the Chancel of Labors, is no longer an all-powerful defender of the Icewatch. Now a normal NPC instead of a raid NPC. Epov Itol no longer drops the unused item, Ballad of the Dragonians. The Coming Storm Made some adjustments to help with the quest event getting stuck and not resetting. Player pets should no longer be able to walk through walls in the Cloudbourne Caverns. MOONSHADE HIGHLANDS The Void s Deluge Fixed an issue that occasionally prevented demons from appearing when summoned. SANCTUM Tavril Plaza has a new epic civic centerpiece in it! Life in the Land of Death Marshal Kevdorras has received a stern talking to and has agreed to spawn his Abandoned Holy Symbol more consistently. Defiants no longer receive mixed messages from the spirits visible with Quantum Sight in Sanctum. SCARLET GORGE The Guardians have established a new wardstone at Stonecrest! Lurker in the Dark Massive Fang no longer drops for players already on the quest, or who have already completed it. SCARWOOD REACH Valuable Essence Characters attacking from range will no longer be occasionally deprived of quest progress. Hunters in Perspice and Kain s Command no longer report dead hunt targets as currently available. The fight master in Perspice is no longer stingy about letting contestants fight three matches a day. The Guardian Wardstone quest, Owner of a Lonely Cart, can now be completed! Firebrand, Pass It On Quests should now give proper credit. Heed the Call Guardian attackers should no longer heed the call endlessly and spawn forever. Stormborn Quest should now work much better while in a party. Taking the Reigns Corrected some edge cases that could cause some frustration while trying to complete this quest. Shrines of Life Reduced the potential for frustrating delays waiting for shrine spawns. The family of coyotes living on the Spice Road in front of the Perspice Inn has been relocated to a more remote location. No coyotes were harmed in the move. It has come to the attention of Telaran animal rights activists that polluted bunnies in the area of Keenblade Mill were possibly being unfairly exterminated. Heartless Critter Killers are now given the condemnation they deserve! SHIMMERSAND Rifts in the Dunes of Akala, zone events, and event colossi now have a chance to award zone-specific wardrobe items. Zone events should no longer cause Rift icons in the Dunes of Akala to disappear from the main map. Fish and other creatures have lost their taste for chewing on poor, drowned Darf. Permanent Slumber Fixed an issue that would occasionally prevent this quest from resetting. Secrets of the Sands Improved availability of discarded waste for this quest. Crones of Crucia Quest now only requires 5 Priestesses rather than 6. Priestess population increased. The interior of buildings in Fortune s Shore now grant rest experience. STILLMOOR A Darkwood Satyr that was hiding in the terrain has lost its hiding place. TERMINUS Fixed a rare case where the Time Machine event could become stuck and not progress. DUNGEONS, SLIVERS, AND RAIDS Dungeon portals now show additional visual effects when Expert difficulty is selected. Gilded Prophecy, Greenscale s Blight, and River of Souls no longer drop Plaques of Achievement or Glyphed items. These areas now drop Marks of the Ascended, used to purchase the merchant-bought Raid gear from this content. Existing Glyphed items can be consumed to convert them into the equivalent amount of Marks required to purchase that item type. ABYSSAL PRECIPICE Expert Kaler Andrenos Kaler will no longer cycle through phases faster than his abilities, which caused him to cast things out of order and unexpectedly. DARKENING DEEPS Fireballs and ground fire cast by Wanton Wildmages can no longer be spell reflected. GILDED PROPHECY [Sliver] Modified difficulty of several bosses in Gilded Prophecy to make them slightly more forgiving. These changes primarily consist of hit point rebalancing, a slight damage output reduction, and modifying ability cooldowns, cast times, or durations. No mechanics have been removed. We expect this to be an appropriate challenge for people who have not yet completed 20-person raids; feedback is welcomed! Thalguur now has a few new items! GREENSCALE S BLIGHT [Raid] Greenscale s Noxious Fumes damage can now be properly mitigated by Void Knight abilities. Fixed a bug where Invigorating Wisps could fail to despawn after Oracle Aleria s death or reset. KING S BREACH Soulflayer Mondrach s Crimson Pyre will now target characters in melee range if there are no characters at range. REALM OF THE FAE Removed a stealther mob from the Spring area that was missed in an earlier general population reduction. Expert Grand Apiarist Orban Quick resets of this fight can no longer result in the hedges becoming stuck. RIVER OF SOULS [Raid] Herald Gaurath s breath attacks will now be properly mitigated by Void Knight abilities. RUNIC DESCENT Expert Eliam the Corrupted Fixed an issue with Eliam finishing a channeled ability in progress after the last wisp made contact with him. Atrophinius Corrected the loot table for this boss. Added voiceover for Alsbeth in Expert Runic Descent. Added new voiceover and death dialogue for Atrophinius. PVP/WARFRONTS The Order of the Eye and The Unseen are now recruiting! New daily quests have been added to the Catari Command Center and Thedeor s Circle. Interacting with objects in Warfronts (the Fang of Regulos, Sourcestone, Flags from the Codex) will now be interrupted when a hostile action is taken against a player under the effects of an Absorption shield, Damage Immunity, guarunteed Avoidance, or is under immunity to an effect due to diminishing returns. Hostile actions include damaging abilities, auto-attacks, stuns, interrupts, fears, mesmerize, and knockbacks. For Damage over Time effects, only the first tick will trigger an interruption on an object interaction. Tweaked Warfront queues to better match up premades with each other, and smaller groups or solo players with other similarly queued players. Warfront daily quests are now synchronized for Guardians and Defiants. Channeled abilities used in PvP against player targets will now break if the target moves out of the channeling caster s range, or line-of-sight. If you are Soul Walking and enter a PvP auto-flagging area, you will not be flagged while a ghost - but when you come out of Soul Walk and are still inside the PvP area, you will be flagged on revive. Pyromancers The damage of Fulminate and Cinder Burst has been reduced by 20% in PvP combat. The damage of Inferno has been reduced by 10% in PvP combat. Fixed a bug causing players to have 1 health and mana when exiting a Warfront while dead. Rank 6 weapon DPS has been upgraded to match that of epic-quality tier 1 Raid drops. Whitefall Steppes Whirl of Speed no longer stacks with high-speed run buffs. Black Garden Increased sensitivity for resetting the Fang of Regulos when a team attempts to bring it into their own starting area. The countdown at the end of a Warfront match now reads Exit in (time) to reduce confusion. CRAFTING Weaponstones and Witchstones have new effects - they now add a fixed amount of damage to your spell or melee critical hits. Foraged plants receive an overhaul plant distribution has been adjusted in all zones, including addition of new spawn locations. Plants that are frequently used have their spawn rates greatly increased. This should also address issues with plants spawning in level-inappropriate areas. Foraging on plants now has a chance to provide 4 drops instead of 3. Updated a number of Apothecary recipes to use different plants. Krakenweed now gets used, and some plants have been scaled back in use while others have been increased to balance out consumption. Recipes that used plants of an incorrect rank have also been corrected. Reduced the minimum Foraging skill requirements for the following plants Creeperbrush 30 [previously 35] Krakenweed 60 [previously 70] Tattertwist 140 [previously 145] Drakefoot 180 [previously 185] Bloodshade 200 [previously 220] Increased the drop rate of bone and tooth drops from Butchering slightly, as well as the maximum number of bones that can be received per target butchered. Apothecaries can now learn a recipe from Master Apothecary Trainers called Catalytic Essence , which converts 1 Minor Catalyst into 3 Catalytic Essences. Apothecary recipes that previously used Minor Catalyst now use Catalytic Essences instead. High-level Apothecary recipes have had their costs re-evaluated Bottles of Critical Strikes/Bottles of Spellstrikes recipes now craft a quantity of 3. All Vial recipes now produce a quantity of 4. Heroic Healing Philter recipes produce a quantity of 3. Panacea recipe crafts a quantity of 3. Elixir of Impunity recipe produces a quantity of 2. Luminous Vengeful Rune and Luminous Unrelenting Rune have their levels adjusted in accordance with other Luminous runes. The stats on these runes are unaffected. Updated Master Artificer Supply Bags so they can now also drop Fanged Mandibles. Outfitter cloth quest starter items now only drop for Outfitters. Carmintium Pauldrons recipe now requires Spellspun Silk cloth rather than Bolt of Spellspun Silk. A Peerless Leather Quest now requires Soulbind Leather and Steeled Leather. Fixed an issue where Blazing Dexterity/Intelligence/Strength/Wisdom Runes and Runeshards had their names swapped. The two-handed version of these runes are now referred to as Runes and the one-handed versions are now properly named Runeshards . Items previously named Fortification Serum are now named Defense Serum. This is to prevent confusion with the stacking group fortification serum which applies to several items. The quest Workorder Diamond Icon now properly appears in the Sanctum category for Guardians. Fixed an inpenetrable typo in some augmented item names. Sanctum weekly crafting quests now show up under the proper quest log category. Fixed salvaging of cloth armor giving incorrect results. Diluted Siltreaver Venom can no longer be Runebroken. Artificer supply bags should now give the correct bone loot. Noble Rifle can now be Runebroken or Salvaged. ITEMS Tablet consumables from Water Rifts now all provide 5 Energy/Power per 5 seconds, down from 20 at the high end. This also applies correctly to Rogues and not just Warriors. Their other properties remain unchanged. Baleful Rune now deals 85 damage instantly, rather than 70 damage over 4 seconds. The Guardian Distinguished Service Medal cannot be used inside instances, and now gives a useful error message if you attempt to do so. Gloamsilk Poison now actually has an effect. Ritualist s Band now has Wisdom instead of Strength. Foe of the Aelfwar (wand) now has Wisdom instead of Strength. Adriana s Tumbling Deflector tooltip has been corrected. Source Chain Coif now has Spell Critical Hit instead of Melee Critical Hit. Arachnid Longsword renamed to Arachnid Long Knife as it is, in fact, a dagger - and not terribly long. Bonecrusher Sabatons have been upgraded along with other raid Rift-dropped items, however their Toughness has been reduced to 38 from 50. Tactical Soulstone (Greater Essence) Increased the additional damage bonus to Backstab from 18 to 73. Predatory Soulstone (Greater Essence) Increased the duration of the Attack Power buff from 15 seconds to 25. Sanguine Soulstone (Greater Essence) Increased the damage bonus amount from 42 to 64. Disruptive Soulstone (Greater Essence) Increased the Attack Power bonus from 33 to 42. Sturdy Soulstone (Greater Essence) Increased the Armor bonus from 297 to 357. Furious Soulstone (Greater Essence) Increased the damage bonus amount from 15 to 31. Abyssal Soulstone (Greater Essence) Increased the Armor bonus from 30 to 36. Amplified Soulstone (Greater Essence) Increased the damage bonus from 25 to 31. Sheltering Soulstone (Greater Essence) Increased the shield amount from 300 to 323. Flametouched Soulstone (Greater Essence) Increased the Spell Power bonus to 31. Gravetouched Soulstone (Greater Essence) Increased the Spell and Attack Power bonus to the Necromancer s pet to 32. Elemental Soulstone (Greater Essence) Increased the Spell Power bonus to 93. Characters affected by another player s Philter of Power now properly receive the Bitter Aftertaste immunity to similar effects, which was not applying if they were not the person to use the Philter item. You can no longer waste dyes trying to color Ring items. Deathwarder s Kris and Deranged Pyromancer s Kris have their strength stat replaced with something more useful to casters. Chausses of Relentless Life now have proper class restrictions. Warrior Sap (Lesser Essence) Changed Spell Critical Hit to Physical Critical Hit on this essence. Necrotic Semblance had an issue where if the illusion effect was removed, your character would lose the ability to proc until you re-equipped the item. Fixed! Verdant Archbow tooltip now properly displays its damage values. Unseen Insignia will no longer go on cooldown until its teleport triggers, to prevent the cooldown being wasted if the teleport cast is interrupted. Sword of Reverent Fear now has Endurance instead of Strength. Celestial Flameshard s effect now uses your Block stat. The following caster items no longer have wasted Strength stats on them Darkeve Chain, Deepthought Amulet, Koglok s Pointer, Whitefall Knife, Runebound Shield, Dawnswrath Chain. Bonegrinder of the Necrotic Ooze is now properly an Axe, and should be wielded like one. The Sacred Heirloom of Eth is now Epic in rarity. Fixed equipped planar essences not adding up to the correct total amount displayed on the Focus for certain stats. Buffs obtained from several Mighty and Heroic Vials, Resistance Vials, and Accuracy Vials can no longer be purged. ACHIEVEMENTS New display for linked achievements that shows the requirements and current progress toward that achievement when clicked! Achievement chains now show previous achievements you ve completed when you expand the achievement details. When you expand a previous achievement in the chain, it will update to show just that achievement s point amount and not the total of all completed achievements for that chain. Updated Achievement descriptions for Open Season, Might Makes Right, and Faith Denied to more clearly reflect that kills are required in each zone listed. Deep Roots Credit for exploring the Drake and Broodmother caves should no longer be swapped. The Stonefield rare mob achievement, Stonefield Defender, has been renamed to Fields of Shattered Foes . Mirror Mirror Players should now be able to obtain this achievement when grouped for the required quests. Dungeon Butcher Now correctly requires the Rapid Assault Realm of the Fae achievement for completion. Critical Critter (Greenscale s Blight) Hedge Stalker requirement increased to 4. A new title is available for those who have already completed, or eventually complete, the Ultimate Dungeon Hero achievement. Titles have been added as rewards for 20-player raid meta achievements. Completing the Greenscale s Blight set grants the title Fae Master/Fae Mistress . Completing the River of Souls set grants Death Master/Death Mistress . MACROS/COMMANDS Added a new type of log that records each time an NPC dies, you interact with an NPC, or you loot an item. Provides relevant database keys and location - intended for use by external sites to put together map data and loot tables. /discoverylog toggles the new log type on and off and persists through logouts. Creates a file named discovery.log that is appended to for each play session. You can now ignore all duel requests via a toggle on the Combat settings window. Mounts no longer think they re a piece of equipment when using /saveequip and /loadequip macros. You will need to use /saveequip again to overwrite any old sets that included a mount in it. Added a display option to always show raid member overhead names. The and / keys can now be re-bound, if desired. Improved handling of keys bound to multiple commands with and without modifiers (like m and SHIFT+m both being bound). ART AND AUDIO New alert sound when your LFG queue pops! Added an audio cue for your pet dying in combat. New Raid Warning sound added. Added a notification sound for when the Accept Resurrect confirmation window pops up. A unique sound now plays when you loot an item that offers a quest. Transferring items into your bank via right-click now plays a sound. Fixed armor colors displaying oddly when inspecting a character. Other players and NPCs entering stealth can be heard more easily; detecting a stealthed player or NPC nearby now plays a single sound and is more noticeable. The sound for /chicken now plays only one time at the beginning of the animation. Added some variation to combat hit/injury noises so combat sounds have more variety. Iron Pine Peaks volume level tweaks, new ambience and music in ice caverns including surround sound support. Music should be more prominent in Shimmersand, Scarlet Gorge, and in the Gilded Prophecy Sliver. NPC creatures in the process of spawning should properly show their spawn-in animations! Buffed up Plate armor - now with more shiny! RIFTCONNECT Rift can now receive tweets as well as sending them out if you are signed in to Twitter through RIFTconnect - check the Chat Window settings to disable or change which tab tweets appear on. Logging out now cancels YouTube encoding and uploading. Added keep me logged in checkboxes for social networks. UI/SETTINGS Destroyed wardstones during zone events will no longer display on the main map when fully zoomed out (other zone icons do not display at this zoom level, either). Scrolling Combat Text will now always appear on-screen even when fighting partially or fully off-screen enemies. The Auction House results list can now be sorted by Buyout Price. Click the arrow button next to the Current Bid header to toggle the sort types. This setting will persist between logins. The Auction House now persists the following between logins starting and buyout prices for the last 100 items put up for auction, duration chosen when creating an auction, the starting price equals buyout option, and the sorting column and order for Browse, Auction, and Bids tabs. Added a Useable Only checkbox to the Auction House search to limit results to items you can actually use. The casting bar for spells that cannot be interrupted now has a new appearance and turns orange! UI animations for items dropping into your bags no longer queue up and will play immediately instead. Fixed an issue with portrait lighting sometimes appearing too dark. Added available keybindings for clearing your primary target, and clearing all targets. Added a new keybinding that allows you to cycle up/down through main ability bars. Shift + Up arrow to go up a page, Shift + Down arrow to go down a page for your main hotbar. Quest stickies now update correctly if you have items required for a quest and destroy or sell them prior to turn-in, and reflect the no-longer-complete quest status. Fixed the Warfront, Guild, and World Event buttons showing as available when they shouldn t be in the menu icons after resetting the UI. Very long names on target portraits are now truncated. Fixed some bugs with the Rift loot window display and looting when multiple items of the same type were waiting to be looted. Purchase confirmation windows now go away if you close the merchant window or purchase a different item instead. Fixed a bug causing the buff bar on your target portrait to shift downward at inappropriate times. Updated the Plaque of Achievement icon so it s easier to see stack counts on them. We now have abbreviations for very large hit points displayed when showing percentages on the health bar. Updated the error text on the Planar Lure ability to indicate the Major or Minor tear requirement so it s more clear when trying to use it on a Raid Tear. Non-Ancient Wardstones should no longer display Ancient Wardstone details. Fixed a bug where the Ancient Wardstone indicator would overlap tracked quest text. Sending cash through the mail now only accepts up to two digits for values of gold and silver. You can now more precisely move UI elements in Edit Layout mode using the arrow keys on your keyboard. Chat window positions will no longer change when selecting Default in Edit Layout mode. Fixed a bug causing right-clicking of items on the character sheet to not unequip them if the character stat panel was visible. The LFG interface should no longer flicker when things update. There is now an option in the Interface settings to turn off the glow on selected targets or on mouseover of players/NPCs in the game, or to disable it altogether. CLIENT If a player s email address or password is changed while they are logged in to the game, they will be kicked automatically and will have to log in to continue playing. Fixed a UI issue where deleting a character and immediately attempting to change shards would grey out the shard selection button. Improved streaming for fewer framerate hitches when running through the world.
https://w.atwiki.jp/dungeondefenders/pages/51.html
名前 コメント 未作成ページ the deeper well foundries and forges magus quarters alchemical laboratory servants quarters castle armory hall of court the throne room oakvale crossing royal garden the ramparts endless spires the summit bonus glitterhelm caverns raining goblins wizardry ogre crush zippy terror chicken moving core death from above treasure hunt monster fest 防具 武器/huntress/soul sprayer 武器/monk/spear of the void 武器/squire/demonic training sword 武器/apprentice/spinal collumn 武器/huntress/soul focuse 武器/monk/everlasting flame 武器/squire/malificar s rapier 武器/apprentice/spare actuato 武器/huntress/w1893 voltmeter 武器/monk/sword test no.8 武器/squire/diamond-tipped carver 武器/apprentice/alternative energy core 武器/huntress/m-32 武器/monk/prototype armblade 武器/squire/einhorn s furnace poker 武器/apprentice/draconis ignis 武器/huntress/the flame buffet ペット/huntress guardian 武器/monk/dragon-crested glaive ペット/monk guardian 武器/squire/flamewarder ペット/squire guardian ペット/apprentice animus ペット/huntress animus ペット/monk animus ペット/squire animus 武器/apprentice/incandescant 武器/huntress/laca beetle exterminator 武器/monk/firegrass scythe 武器/squire/yitterbium laser 武器/apprentice/tsuda s final creation 武器/huntress/the magma furnace 武器/monk/qi squire/武器/the earth shaper ペット/groffon ペット/steam robot ペット/serpent ペット/laser robot ペット/hamster ペット/tiger ペット/genie ペット/fairy ペット/hawk ペット/imp ペット/dragon ペット/giraffe on a treadmil ペット/chicken
https://w.atwiki.jp/bemani2sp/pages/1495.html
GENRE TITLE ARTIST bpm notes CLEAR RATE SPEEDCORE AIR RAID FROM THA UNDAGROUND GUHROOVY 180 952 59% (2013/09/11) 攻略・コメント 正規、乱ともに9上位。bpmもはやい。中、後半は六段適正ちょい上くらいの地力があればいける。 -- 名無しさん (2011-01-30 20 43 45) ラス殺し。難推薦。ラストの軸押しが勝負。中、後半でゲージを赤に保てないようなら地力不足。 -- 名無しさん (2011-02-13 23 49 00) 下手な☆10より難しい譜面、地力必須 -- 名無しさん (2011-04-02 22 15 42) ラストは軸押しができればほかは簡単な譜面なので軸押しを意識すると結構いける -- 名無しさん (2012-07-17 19 26 43) 軸押しのいい練習になる。七段ぐらいならノマゲはつけておきたい。 コツは指の独立性を意識して押すこと。 -- 名無しさん (2013-02-08 14 13 08) 地力があっても正規の初見難は禁物。前半から押しにくい譜面がきてちょくちょく削られてしまって死んだ -- 名無しさん (2014-05-19 17 30 42) 名前 コメント
https://w.atwiki.jp/kyoudou/pages/67.html
wiki 「共同の歴史をまとめようぜ」とか誰かが言い出したために始まったこのwiki。しかし春休みの終わりと同時に皆の関心が薄れてしまい、かなり中途半端なところで「もう流行終わったよ」的な感じが漂っている。 まあそんなことより来週のテストのほうが重要なのですが……
https://w.atwiki.jp/idesata_raid/pages/5.html
スレッドテンプレ ◇まとめ http //www16.atwiki.jp/idesata_raid/ ◇メーカー一覧 3ware(AMCC) http //www.3ware.com/ ACARD http //www.acard.com/ Adaptec http //www.adaptec.co.jp/ HighPoint Technologies http //www.highpoint-tech.com/ ICP vortex http //www.icp-vortex.com/ Intel http //www.intel.com/ LSI Logic http //www.lsilogic.com/ PROMISE http //www.promise.com/ RAIDCore(Broadcom) http //www.raidcore.net/ 玄人指向 http //www.kuroutoshikou.com/ ASK Corporation http //www.ask-corp.co.jp/ areca http //www.areca.com.tw/ Tekram http //www.tekram.com/ nVIDIA http //www.nvidia.com/ Supermicro http //www.supermicro.com/ Pacific Digital http //www.pacificdigital.com/ ◇その他 RAIDレベルについて http //www.atmarkit.co.jp/fpc/special/raidglossary/raidglossary01.html 容量の限界について:http //wiki.nothing.sh/page/Over2TB
https://w.atwiki.jp/generation-genesis/pages/15.html
SDガンダム GGENERATION - Wikipedia 時系列紹介(最速の物を載せています。配信対応・廉価版は未記載) 攻略リンク タイトル 発売日 機種 備考 攻略Wiki SDガンダム GGENERATION 1998/08/06 PS SDガンダム GGENERATION-ZERO 1999/08/12 PS - SDガンダム GGENERATION ギャザービート 2000/07/13 WS (※) 攻略Wiki SDガンダム GGENERATION-F 2000/08/03 PS SDガンダム GGENERATION-F.I.F 2001/05/02 PS - SDガンダム GGENERATION ギャザービート2 2001/06/12 WS (※) - SDガンダム GGENERATION モノアイガンダムズ 2002/09/26 SC (※) - SDガンダム GGENERATION-DA 2002/10/31 ※Win - SDガンダム GGENERATION NEO 2002/11/28 PS2 - SDガンダム GGENERATION ADVANCE 2003/11/27 GBA - SDガンダム Gジェネレーションi 2004/04/08 ※携帯 (※) - SDガンダム GジェネレーションV 2004/04/14 ※携帯 (※) - SDガンダム GGENERATION SEED 2004/02/19 PS2 - SDガンダム GGENERATION DS 2005/05/26 DS (※) 攻略Wiki SDガンダム GGENERATION PORTABLE 2006/08/03 PSP 攻略Wiki SDガンダム GGENERATION CROSS DRIVE 2007/08/09 DS (※) 攻略Wiki SDガンダム GGENERATION SPIRITS 2007/11/29 PS2 攻略Wiki SDガンダム GGENERATION WARS 2009/08/06 Wii/PS2 - SDガンダム GGENERATION MOBILE 2009/08/28 ※携帯 攻略Wiki SDガンダム GGENERATION MOBILE NEXT UNIVERSE 2010/11/25 ※携帯 - SDガンダム GGENERATION TOUCH 2010/12/15 ※携帯 攻略Wiki SDガンダム GGENERATION WORLD 2011/02/24 Wii/PSP 攻略Wiki SDガンダム GGENERATION 3D 2011/12/22 3DS 攻略Wiki SDガンダム GGENERATION OVERWORLD 2012/09/27 PSP 攻略Wiki SDガンダム GGENERATION FRONTIER 2013/04/11 ※携帯 攻略wiki SDガンダム GGENERATION CROSSRAYS 2019/11/28 SWI/PS4 攻略Wiki SDガンダム GGENERATION ETERNAL 未定 ※携帯 (※)開発元がトムクリエイトではなくヴァンガード ※ハードがコンシューマ機以外 リンク完了していないものは追加をお願いします。
https://w.atwiki.jp/thunderstone/pages/335.html
Cardlist-Numenera HERO Card Name Number Class Cost STR Gold Light XP VP Text Lesser Aeon Priest 6 Human・Cleric・Thief・Level1 6 3 2 Physical Attack +1Village Destroy 1 card. Aeon Priest 4 Human・Cleric・Thief・Level2 10 4 1 3 Physical Attack +2Village/Dungeon Destroy 1 card. You may 1 card of up to 2 higher cost from the village into your discard pile. Greater Aeon Priest 2 Human・Cleric・Thief・Level3 12 4 1 2 Physical Attack +3Dungeon Destroy 1 card. You may place 1 card of up to 2 higher cost from the village into your hand. Clever 6 Human・Wizard・Level1 6 3 2 Magic Attack +2 Clever Nano 4 Human・Wizard・Level2 9 3 3 This hero can only use one ability.Dungeon Magic Attack +3.Dungeon Physical Attack equal to the VP of 1 monster present(in your hand).This card becomes unequipped and cannot equip weapons. Enchanced Clever Nano 2 Human・Wizard・Level3 12 4 2 This hero can only use one ability.Dungeon Magic Attack +5.Dungeon Physical Attack equal to the Health of 1 monster present(in your hand).This card becomes unequipped and cannot equip weapons. Charming 6 Human・Cleric・Level1 6 4 2 Magic Attack +2Repeat Village Destroy 1 disease to draw 1 card. Charming Nano 4 Human・Cleric・Level2 9 5 3 Magic Attack +3Repeat Dungeon Destroy 1 disease to draw 1 card.Dungeon Place one Regular or level 1 hero from your discard pile into your hand. Enchanced Charming Nano 2 Human・Cleric・Level3 13 5 2 Magic Attack +5Repeat Dungeon Destroy 1 disease to draw 1 card.Dungeon Place one hero from your discard pile into your hand. Graceful 6 Human・Fighter・Level1 6 4 2 Physical Attack +1Add Physical Attack +2 while fighting a monster with a Battle effect. Graceful Glaive 4 Human・Fighter・Level2 9 5 3 Physical Attack +2Add Physical Attack +4 while fighting a monster with a Battle effect. Enhanced Graceful Glaive 2 Human・Fighter・Level3 12 6 2 Physical Attack +3Immune to Battle and Aftermath effects.Add Physical Attack +5 while fighting a monster with a Battle effect or Aftermath effect. Learned 6 Human・Wizard・Level1 8 2 2 Magic Attack +1Village/Dungeon Discard 1 card to draw 1 card. Learned Nano 4 Human・Wizard・Level2 11 2 3 Magic Attack +2Dungeon Discard 3 cards to draw 2 cards. Enchanced Learned Nano 2 Human・Wizard・Level3 13 2 2 Magic Attack +4Dungeon Draw 2 cards. Discard 1 card. Mystic 6 Human・Fighter・Wizard・Level1 7 4 2 Physical Attack +1Magic Attack +1 Mystic Glaive 4 Human・Fighter・Wizard・Level2 10 5 1 3 Physical Attack +4Dungeon Convert this hero's Physical Attack to Magic Attack. Enhanced Mystic Glaive 2 Human・Fighter・Wizard・Level3 13 6 1 2 Physical Attack +6Dungeon Convert this hero's Physical Attack to Magic Attack. Intelligent 6 Human・Cleric・Level1 5 4 2 Physical Attack +1React After a card is destroyed, add Physical Attack +2. Intelligent Jack 4 Human・Cleric・Level2 9 5 3 Physical Attack +2Dungeon Destroy 1 card.React After a card is destroyed, add Physical Attack +2. Enhanced Intelligent Jack 2 Human・Cleric・Level3 12 5 * 2 Physical Attack +3Dungeon Destroy 1 card.React After a card is destroyed, add Physical Attack +4 and Light +2. Rugged 6 Human・Ranger・Level1 5 5 -1 2 Physical Attack +1React After another player selects a monster with your mark to fight, gain 1 XP.Village/Aftermath Mark 1 monster in the hall. Rugged Jack 4 Human・Ranger・Level2 9 6 -1 3 Physical Attack +3React After any player (including you) selects a monster with your mark to fight, gain 1 XP.Aftermath Mark 1 monster in the hall. Enhanced Rugged Jack 2 Human・Ranger・Level3 12 6 -1 2 Physical Attack +5React After another player selects a monster with your mark to fight, take a prepare action.Aftermath Mark 1 monster in the hall. Stealthy 6 Human・Thief・Level1 5 3 2 2 Physical Attack +1Village Buy 1 additional card this turn. Stealthy Jack 4 Human・Thief・Level2 8 4 2 3 Physical Attack +2Village Buy 1 additional card this turn.Spoils Buy 1 non-hero card. Enhanced Stealthy Jack 2 Human・Thief・Level3 11 4 2 2 Physical Attack +3Village/Dungeon Buy 1 card and add it to your hand. Strong 6 Human・Fighter・Level1 8 6 Physical Attack +3You cannot level up a Regular into this card.Spoils Discard 4XP to level up this hero. Strong Glaive 4 Human・Fighter・Level2 11 7 Physical Attack +6Spoils Discard 6XP to level up this hero. Enhanced Strong Glaive 2 Human・Fighter・Level3 14 8 1 Physical Attack +9 Strong-willed 6 Human・Thief・Level1 5 4 2 1 2 Physical Attack +1 Strong-willed Jack 4 Human・Thief・Level2 8 4 2 1 3 Physical Attack +2Dungeon Use the Dungeon ability on one item card even if you have already used this turn. Enhanced Strong-willed Jack 2 Human・Thief・Level3 10 4 2 2 2 Physical Attack +3Dungeon Each other player discards 1 item or shows a hand none. Add Physical Attack equal to the cost of 1 discarded card. Swift 6 Human・Ranger・Level1 6 5 -1 2 Physical Attack +2Aftermath Mark 1 non-guardian monster in the hall.React After another player selects a monster with your mark to fight, add Health +1 to that monster. Swift Jack 4 Human・Ranger・Level2 9 6 -1 3 Physical Attack +4Aftermath Mark 1 non-guardian monster in the hall.React After another player selects a monster with your mark to fight, add Health +2 to that monster. Enhanced Swift Jack 2 Human・Ranger・Level3 13 6 -1 2 Physical Attack +6Aftermath Mark 1 non-guardian monster in the hall.React After another player selects a monster with your mark to fight, add Health +3 to that monster. Tough 6 Human・Fighter・Level1 6 6 2 Physical Attack +1Dungeon If equipped, draw 1 card.Spoils Buy 1 weapon. Tough Glaive 4 Human・Fighter・Level2 10 7 3 Physical Attack +3Dungeon If equipped, draw 1 card.Spoils Place the top card of the Tough stack into your discard pile. Enhanced Tough Glaive 2 Human・Fighter・Level3 13 7 2 Physical Attack +6Dungeon If equipped, draw 1 card.Spoils Place the top card of any hero stack into your discard pile. VILLAGE Card Name Number Class Cost Gold Weight Light VP Text Backpack 8 Item 3 2 Village/Dungeon Reveal the top 2 cards of your deck. Place 1 revealed item or weapon in your hand. Discard the rest. Bio-energy Cutter 8 Weapon・Edged・Magic 4 1 2 Magic Attack equal to the XP of the monster selected to fight.Spoils Each other player discards 1 card. Bio-salvager 8 Villager・Mercenary 4 Village/Dungeon Draw 1 card. If it is a monster, draw 1 additional card.Dungeon Add Physical Attack +1 if a monster is present. Chemical Injector 8 Item・Light 6 2 1 Dungeon Add Physical Attack +1 to each hero.Dungeon Add Magic Attack +2 to one hero against Doomladen and Doomknights. Dart Thrower 8 Weapon・Bow・Light 5 3 5 1 Physical Attack +4 against rank 2 or higher.Rangers of any Strength may equip this weapon. While equipped to a ranger, this weapon's Attack can apply to rank 1. Disruption Blade 8 Weapon・Edged 6 2 4 1 Physical Attack +3 Fearmaker 8 Spell・Auxiliary・Light 6 3 Aftermath If you did not defeat a monster, destroy this card. At the end of this turn, take another turn. Mental Scramber 8 Spell・Attack 2 Dungeon Magic Attack +1Dungeon Discard 4 cards from your deck. Draw 1 card. Nevajin 8 Villager 3 Village Destroy 1 hero. Gain gold equal to its Strength.Village Destroy this card to draw 1 card. Partisan 8 Weapon・Polearm 5 2 3 Physical Attack +2Dungeon Add Physical Attack +1 for each other equipped polearm present. Paired Swords 8 Weapon・Edged 7 2 5 Physical Attack +4When you buy this card, you may place another copy of it from the village into your discard pile. Punch Dagger 8 Weapon・Edged 3 2 2 Physical Attack +2Heroes may equip 2 of this card. Phase Disruptor 8 Item 4 Village/Dungeon Destroy this card and 2 other cards. Draw 1 card. Ray Emitter 8 Spell・Support・Light 3 * Dungeon Add Light +1 if a cleric is present.Dungeon Add Strength +2 to each hero.Spoils Gain XP equal to the rank of the monster defeated. Retaliation Nodule 8 Spell・Attack 4 Dungeon Magic Attack +1Dungeon Add Magic Attack +1 for each hero class present. Shield Bearer 8 Villager・Mercenary 5 2 1 Dungeon Physical Attack +1React When one or more heroes would be destroyed by a monster's effect,destroy this card instead. Shock Nodule 8 Weapon・Blunt 7 2 5 Physical Attack +2Dungeon Draw until you have 8 cards. Unstable Crystals 16 Item・Magic・Light 6 2 1 If 3 or more copies of this card are present, destroy all copies of this card and 1 random card. End your turn.Dungeon Add Magic Attack +3 to one hero. Place a copy of this card from the village into your discard pile. Village Headman 8 Villager・Mercenary 3 Dungeon Add Physical Attack +1 for each Villager present (including this one). Village Jack 8 Villager 4 Village Destroy 1 card to gain 2 gold or 1 XP.(This card may destroy itself.) Warder 8 Item・Light 5 2 2 Village/Dungeon Look at the top card of any deck. If it is not the dungeon deck, you may put the card on the bottom of the deck. MONSTER Card Name Number Class Doomladen Health Gold XP VP Text Margr 2 Abhuman・Level1 5 2 2 2 Aftermath Gain 1 disease.Trophy Add Physical Attack +1 to each cleric. Murden 2 3 2 1 2 Suffer Light -1Trophy If there is Darkness in this rank, add Physical Attack +2 to each thief. Sathosh 2 4 2 2 2 After you select this monster to fight, move it to rank 3.Trophy Add Physical Attack +1 to each ranger. Culova 2 O 7 2 2 3 Trophy Add Physical Attack +1 to each fighter. Chirog 2 5 2 1 3 Immune to Magic Attack.Trophy Add Magic Attack +1 to each wizard. Penumbra Fiend 2 Ancient One・Level3 7 2 3 4 You cannot select this monster to fight if there is Darkness in this rank.Trophy Light -1 Stellar Weaver 3 9 2 3 5 Battle If there is Darkness in this rank, add Health +4. Lavrik-ca 1 8 2 3 6 Reduce your total Attack Value to 0.Reduce this card's Health by 2 for each point of Light present. Philethis 2 12 2 3 7 Battle If you have 5 or more Light present,defeat this card.Trophy Light -1 Syzygy Ghoul 2 15 2 3 8 Battle Draw 1 card for each point of Light present. Disassembler 2 Automaton・Level2 O 7 2 2 3 Resolve this card's Battle effect twice if a Doomladen is present (in your hand).Battle Destroy one mercenary or level 1 hero. Guardian Automaton 2 O 6 2 2 3 Add Health +4 if a monster is present (in your hand).Battle Destroy 1 monster present (in your hand). Mastigophore 2 O 7 2 2 3 Resolve this card's Battle effect twice if a Doomladen is present (in your hand). Battle Destroy 1 human hero. Zhev 2 O 7 2 2 4 Resolve this card's Battle effect twice if a Doomladen is present (in your hand). Battle Destroy 1 thief. Dark Fathom 2 O 8 2 3 5 resolve this card's Battle effect twice if a Doomladen is present (in your hand). Battle Destroy 1 wizard or cleric. Bandit Killer Bandit・Raider・Level2 5 2 2 3 Battle Place 1 item on top of your deck. Bandit Warrior 2 6 3 2 3 Global You must use all Dungeon abilities(if possible). Bandit Taskmaster 2 7 2 2 4 Global You must use all Dungeon abilities(if possible).Battle Place 1 weapon and 1 item on top of your deck. Mounted Raider 2 O 6 2 2 4 Battle Destroy 1 spell with an ability you have used.Battle Destroy 1 weapon or item with an ability you have used. Bandit Warlord 2 8 1 3 5 Battle Destroy all items, weapons, and spells with abilities you have used. Broken Hound 2 Beast・Level1 3 1 1 2 Aftermath Gain 1 disease. Blood Barm 2 4 1 2 3 Suffer Light -1Aftermath Gain 1 disease. Seskii 2 5 1 2 3 Battle If a weapon is equipped, gain 1 disease.Aftermath Gain 1 disease. Thuman 2 O 4 2 1 3 Battle Discard 1 hero.Aftermath Gain 1 disease. Ithsyn 2 O 6 2 2 4 Immune to weapons other than bows.Aftermath Gain 1 disease. Erynth Grask 3 Horror・Level3 O 8 2 3 4 Magic Attack Required. Tetrahydra 2 6 1 2 4 Magic Attack Required.Battle Discard 1 weapon. Edacious Destroyer 2 O 9 2 3 5 Immune to Magic Attack or Physical Attack, Whichever is lower. Night Howler 1 6 3 3 7 Immune to Magic Attack or Physical Attack, Whichever is higher. Yellow Swarm 2 10 2 3 6 Magic Attack Required.Physical Attack Required. Ocular Host 2 Infected・Level2 O 7 2 2 3 Raid If a Doomladen is present (in your hand), place it on the bottom of the dungeon deck. Terror Bird 3 6 2 2 3 Global If a Doomladen is present (in your hand),you must select a Terror Bird to fight. Ravage Bear 2 O 6 2 2 4 Battle Each hero suffers Physical Attack -1 for each monster present (in your hand)/ Warrior Host 2 O 8 2 2 4 Battle If a Doomladen is present (in your hand), gain 2 diseases. Tactile Host 1 9 3 3 5 Battle Place 1 Doomladen present (in your hand) on the bottom of the dungeon deck. Jiriskar 2 Monstrosity・Level3 7 2 3 4 Battle Discard 1 hero.Aftermath Destroy 1 weapon and 1 item. Mesomeme 2 9 2 3 5 Battle Destroy 1 item.Aftermath Destroy 1 hero. Travonis Ul 2 7 2 3 5 Battle Discard 2 heroes. Callerail 2 9 3 3 6 Battle Destroy 1 hero.Aftermath Destroy 1 weapon. Cragworm 2 9 3 3 7 Battle Destroy 1hero.Aftermath Destroy 1 hero. Abycos 2 Ultraterrestial・Level2 6 2 2 3 You cannot defeat this card with 10 or higher Total Attack Value. Ellnoica 2 7 2 2 4 You cannot defeat this card with 10 or higher Total Attack Value.Battle Discard 1 hero/ Nibovian Wife 2 8 2 3 4 You cannot defeat this card with 10 or higher Total Attack Value.Battle Destroy 1 hero. Pallone 2 6 1 2 4 You cannot defeat this card with 9 or higher Total Attack Value. Jurulisk 2 8 2 3 5 You cannot defeat this card unless you have exactly 8 Total Attack Value. Stratharian War Moth 3 Verminous・Level1 O 4 2 1 2 Trophy Light +1 Scutimorph 2 6 3 2 3 Battle Destroy 1 hero.Trophy You may destroy one Regular or level 1 hero to add Physical Attack +2. Slicer Beetle 2 5 2 1 3 Battle Destroy 1 item.Trophy Each weapon adds Physical Attack +1. Steel Spider 1 5 1 2 3 Battle Destroy 1 weapon.Trophy Magic Attack +1. Laak 2 5 2 2 3 Trophy Physical Attack +1. Convergence Master 1 Guardian・Thunderstone Bearer 7 2 4 4 Add Health +1 for each card present (in your hand).This card gains the Battle ability on each card present (in your hand). Phylethis 1 Guardian・Thunderstone Bearer 12 2 4 4 Battle Discard cards equal to the highest level of monster in the hall. Sarrak 1 Guardian・Thunderstone Bearer 8 2 4 4 Ignore heroes of level2 of lower. TREASURE Card Name Number Class Gold Weight Light VP Text Cellular Disrupter 1 Treasure・Weapon・Bow・Light 2 3 1 1 Battle Destroy 1 card for each level of this monster. Destroy 1 hero. Physical Attack +2Dungeon Destroy this card to place monsters in the hall totaling up to 6 VP into your discard. Refill the hall. Dimensional Armor 2 Treasure・Item・Magic・Light 1 * 1 Battle Add Health +2 Dungeon Add Light +1 if you select a monster in rank 2 or higher to fight. Quark Accipter 1 Treasure・Item・Light 2 * 1 Aftermath if an odd number of heroes are present, destroy 1 hero. Dungeon Destroy this card to add Magic Attack +3 and Light +1. Stunner 1 Treasure・Item・Magic 2 1 Battle Discard 1 card. Village/Dungeon Discard the top card of your deck. If it has an XP value, draw that number of cards. Veil Spike 1 Treasure・Item・Light・Cursed 1 1 Battle Destroy 1 weapon with the highest Attack. Village/Dungeon Destroy 1 card. BASIC Card Name Number Class LV Cost STR Gold Light EXP VP Text Regular 45 Basic 0 0 3 0 2 PhysicalAttack +1Dungeon If equipped with a polearm, draw a card. Card Name Number Class Cost Gold Weight Light VP Text Longspear 20 Weapon・Polearm・Basic 3 2 3 Physical Attack +1 Torch 16 Item・Light・Basic 3 2 1 SPECIAL Card Name Number Class Cost Gold Weight Light VP Text Thunderstone Shard 10 Item・Thunderstone 0 1 1 Dungeon One hero gains Strength +2.Spoils Gain 1 XP. DISEASE Card Name Number Class Text Iron Wind 20 Disease・Nanite Trophy Attack -2Village/Dungeon Draw 1 card(you cannot destroy this card if you use this ability). Setting Card Name Number Text Amber Monolith 1 Each time a player gains a level 3 hero, that player rolls a d20. Each player, starting with the player who gained the hero, follows the rolled effect.1 Discard 2 cards.2-16 No effect.17-18 Place 2 cards from your discard pile and/or hand on top of your deck in any order.19-20 Set aside 2 cards from your discard pile and/or hand. Place the set aside cards in a separate pile until the end of game. Before counting VP, add this pile back to your deck. Foundation Stone 1 Roll a d20 each time the first player's turn begins.1 Each player gains 2 diseases.2-16 Each player gains 1 disease.17-18 Each player in reverse turn order may destroy 1 hero present to gain a different hero of equal level in the village.19-20 Each player in reverse turn order may level up 1 hero in his or her hand to a different hero (you must still spend XP). Obelisk of the Water God 1 The first player rolls a d20 at the beginning of the game. Abilities and effects remains active for all players until the next die roll. The active player rolls again each time he or she defeats a level 3 monster.1 Global Gain 1 disease after you defeat a monster.2-16 Global Gain 1 disease after you defeat a Doomladen monster.17-18 Spoils If you have defeated a Doomladen monster, destroy 1 disease.19-20 Dungeon Shuffle any non-guardian monsters in the hall into the top 10 cards of the dungeon deck. Refill the hall. Guardian cards remain in the rank they were in. The Beanstalk 1 The first player rolls a d20 at the beginning of the game. Abilities and effects remains active for all players until the next die roll. The active player rolls again after each turn a monster was present in his or her hand.1 Shuffle 1 guardian monster into the bottom 10 cards of the dungeon deck (once only).2-16 Place a non-guardian monster in rank 3 on the bottom of the dungeon deck. Replace it with the top card of the dungeon deck. If a guardian monster is in rank 3, it trades places with the monster in rank 2 (once only).17-18 Dungeon Add Magic Attack +1 while fighting a guardian monster.19-20 Dungeon Dungeon Add Magic Attack +3 while fighting a guardian monster. The Orgorek 1 The active player rolls a d20 after each time a card is destroyed and follows the effect.1 Destroy 1 item.2-16 No effect.17-18 The active player can return the destroyed card to his or her discard pile.19-20 The player whose card was destroyed may replace the destroyed card with a card of equal or lower gold cost from the village. The Twisted Spire 1 After a player spends or discards XP, the active player rolls a d20. Abilities and effects remain active for all players until the next die roll.1 Trophy discard 1 hero.2-16 No effect.17-18 Repeat Village/Dungeon Destroy 1 disease.19-20 Dungeon Whenever a card would be destroyed by a monster's effect, discard it instead.
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Demonweb Spider Lv 1 HP:20 キーワード:Beast,Spider 能力値:Dex 遠隔ダメージ:- 近接ダメージ:10 移動速度:7 特殊能力:スカットル(このクリーチャーは移動の際にシフトを行う) 考察 遠隔攻撃ができず近接攻撃も10しかないが、移動速度が高くスカットルを持っているため小回りがきき宝物の収集に役立つ。 また、SpiderであるためDrow Priestessの効果で前線に配置することで敵クリーチャーの足止めや視線を遮るために使うことができる。 関連 Beast Spider スカットル 収録 Sting of Lolth